Freelance UE4 Programmer / Generalist
Hi! My name is Stefan Geerinckx and I’m a UE4 Programmer and Generalist. I have a lot of experience from hobbyist projects and working for indie game development teams. I spent 10 years developing all my skills in the area of game development and I am now taking on freelance projects where I can use all of my professional level skills. I’m a jack of all trades and I have long been seen as “good at many things, but expert at none”. This is no longer the case as I have worked hard for 10 years to become expert at multiple fields. Read through my skills and look at my portfolio and contact me for more info if there’s anything you think I can assist you or your team with!
UE4 Blueprint/C++ Programming
I have 3 years full-time experience in programming with blueprints. I can implement gameplay systems or things like options screen. I can also implement User Interfaces and make them work. The last 6 months I picked up C++ and I can program just about anything because my knowledge of blueprinting helps me to understand the libraries of UE4.
User Interface Design
I can design Game User Interfaces inside photoshop. I will create the photoshop mockup, slice it in small images, import it in UE4 and make it work by blueprint scripting. I will first make a grayscale layout of the design to see which elements need to be in the UI. Then I will come up with 1 or more designs of one screen. Then you choose one design to work out further. I will regularly ask for feedback in the different stages of UI design.
Looking for a new project to take on? Got a game idea that you want to be worked out further? Got a game prototype already and need help balancing the game mechanics? I can help with that. I have a keen eye for game design. I can write a full, compact but strong Game Design Document in a matter of hours. I fill the GDD with needed asset lists, images of a possible UI layouts and graphics to explain certain gameplay systems more clearly. I will design individual systems while always keeping in mind how the big picture will turn out and how different gameplay systems will work together.
I have 2 years work experience as a QA Test Analyst/Engineer for software and websites. The same testing strategies can be used for testing games. I can set up test plans and execute them. I can also coordinate testing within the team. If needed I can also do QA on blueprint code to check for double code, inefficient code, unneeded type casting or check if the code is commented enough etc…
From the Portfolio