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Emberheart – Developer Update #2

So, another week has gone by. Development on Emberheart has continued at a fast pace. The focus of this week was on finishing the Crystal Caves level 1 environment and the Vindovian Swamps environment. I’m pleased to inform you that those levels have indeed been…

Emberheart Development Update #1

This week has been very exciting in the development of Emberheart! The main focus of this week was level design. I’ve had assets created for a while to make new cave environments but never seemed to get out of the programming flow. But this week…

Types of Players

Identifying types of players and what they want from a game is a great way to improve your design skills. in this article we will take a look at what I think are the different types of players that exist and how you can make…

Rabbits want carrots, players want rewards

One of the most important aspects of game design is finding ways to keep your players rewarded and motivated, so they keep coming back for more play sessions. There is nothing more frustrating than spending time in a game and then having to go to…

Designing my “King Crab Catching” mini game

Today I want to give you some insight in designing my King Crab Catching mini game. I created that game to reherse my unity programming skills with C#. Ofcourse, before I could start programming or doing some art for it, I needed to have a…